Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. Hex takes your concentration and uses a bonus action. This is not a big power bump, although the added flexibility is nice. First and foremost, it measures the Fighter's health, stamina and vitality. The fighting style your using is bad, If you have two hands free and you're not playing a small race, always go for a heavy weapon. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. I eagerly await theForum's Wisdom on this matter. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Press J to jump to the feed. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. Finally a slightly underwhelming ability. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Echo knight/Hexblade build help D&D 5e I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell (s) and cantrips to take. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. Or GWF FS +GWM feat? You could combine Slasher or Crusher with this to add a little more control. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. This is incorrect. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. Your email address will not be published. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. 1. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. A question on polymorph. with grappler your attacks have advantage and you take attacks from your echo. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters That wraps up my review of the Echo Knight! That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Hexblade/Echo Knight I started out as a Hexblade in a new campaign. Please enable JavaScript to get the best experience from this site. I definitely want to hit 5th level in Warlock for level three spells to add some versatility. Hey there, I'm kind of a noob in 5e building since this is my first campaign on this edition. Thats a bit of a jerk move, but temp HP is temp HP. The shadowy force behind these weapons can . So who cares if you don't get Extra Attack until level 8? Thanks for the response! Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). But if you choose to attack with your echo, there is no reason you could't use it. You can effectively increase the range of your weapons by 30ft. Well, dont worry. Thank you :). Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). The less fighter the better because straight hex will be superior. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scout ahead. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. Fire Emblem Engage. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. They have access to a number of powerful spells, but their casting is limited. Then the Barbarian enters your actual reach. You can use the ability one per short or long rest. The opportunity attack thing is tricky. You can get A Monster for Every Season: Summer 2 now at Gumroad. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. Yes. As if you didnt get enough at 3rd level already! Unlike the War Cleric, Fighters really like to make the Attack action. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. Yes, the fighter dip is worth just for action surge. A halberd-wielding Dwarf with Sentinel with Great Weapon Master. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. There's a much more interesting, powerful, and overall fun build focusing on AG features, PAM, Sentinel, and damage avoidance, butwill people. -Hexblade subclass features, If you go mostly fighter you'll get: -An additional asi/feat -An additional attack -Echo Knight subclass features -some extra hit points. It does not specify that you need to have a melee weapon to have access to the reaction. Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. 3. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. You can do this Constitution modifier times per long rest. personally i'd go more hexblade to get more spells for utility. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. I plan to take a 3 level dip into fighter for the Echo Knight. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? Your Echo can be up to 1000ft away while its your Avatar. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. -More eldritch invocations. At 18th level, you get 2 echos when you Manifest. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. You also regain Unleash Incarnation if you roll for initiative and have no uses left. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. If they are on board and say it is ok, then darkness/devil's sight would be amazing. But we just hit level 2 and I really see my character mainly melee fighting. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Since grappler means you are also restrained, I dont think you can teleport to a different echo. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. Viable? An echo is not an allie so it doesnt help a kobold use Pack Tactics. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Thats frightfully good. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. Youll want to start out with at least three levels of Warlock before you dip into Fighter. One of the worst parts about the echo is the 1 hit point rule. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. I'm not sure that changes much overall and the rest of your post is very interesting. This will cost you your Echo, but you can always just create another one. Or do you want to save it for a threatening fight? Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . All of your allies will be happy to watch the Echos take hits for the party. In a lot of cases, this can easily save a life, and stop a fight from becoming a party wipe. Now you can! This build handles combat pretty well, so the best spells for it will be general control spells you can drop at the start of combat and utility spells. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. Pretty much every race will work well with the Echo Knight. it's an echo knight) striker and single target control with sentinel. Save my name, email, and website in this browser for the next time I comment. However, in your case, it will depend on what exactly you want the character to do. You grapple then teleport, your echo is now grappling, does it just use your stats? Mechanically, Echo Knight is a powerhouse. blindsight or confined spaces). Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. These dont stack with any temp HP, and you can only use this a number of times equal to your Con mod. A level-20 Fighter can match that if they have a bonus action attack and use their own action surge. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. Admittedly, the first part of this ability is only solid. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. Note that you are making this attack, not the Echo. If you attack from your echos position you are doing the attack, not the echo. Thats another opportunity attack. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. If i . Two. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. I've been playing a fighter/warlock multiclass since level six. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? The invocations for this build are pretty similar to the previous one. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). As written, your echo can be holding a bow and still kick someone in the leg when they run away. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. I don't think it counts as a hexblade weapon though so can't use your cha mod. Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. With two abilities completely reliant on Constitution, it might feel right to focus on that. Hello, Im working on a build for an upcoming high level (11-20) campaign. Thats nine attacks in a single round. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. Your echo is just a translucent image of yourself. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. Overwatch 2 The one thing you dont gain is a lot of extra damage, and given that your Echo eats up a lot of your bonus actions (if you are making full use of it), you are also not the most reliable user of Feats that grant bonus action attacks such as Polearm Master or Crossbow Expert. Its also unclear whether your Echo has any mass and can trigger traps. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. The best heavy weapons are great sword, maul, halbred, and glave. Now, you can kill you from another timeline! If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. Do you know how high the campaign will go, level-wise? The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. You use a bonus action and summon an echo of yourself within 15 ft. Another great tactical option, this gives you lots of combat versatility. This build is fairly flexible, but Crossbow Expert is essential. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. In all seriousness, it does leave me wondering 'where now?' Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. But it gets better. My relevant stats are CHA 18 and CON 14. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. . Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. 5. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Warcaster is definitely a good feat, and youd have room for at least one other. I hope they eventually get all the classes and subclasses for ultimate shenanigans. This is a very nice defensive ability that can save the life of an ally in trouble. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. This may not be the strongest Fighter subclass ever devised. Join the Scoundrel Game Labs Mailing List. Here's what I'm working with. Am I missing where it boosts its crit range? and,how should I divide multiclass levels going forwards? MOG, design a darn RPG system. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. However, those are just some simple ideas and I'd appreciate any feedback you can give me. Therefore I humbly seek the Forum's advice. They could say that the "you" in the rule applies to the echo. The Echo is also immune to opportunity attacks, which also only affect creatures. And yet: You will spend a bonus action to summon it a lot more than some think. 3. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. Use Dex. In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. It also cannot be the target of certain spells. 2. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. You also get a ton of out-of-combat utility, which is unusual in a Fighter. Echo Knight Fighter. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. You can spend an action to put your senses into your echo. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). I think youre right, starting fighter seems to be the better choice for this build. For a build that is focused solely on combat, it seems pretty meh, tbh. As an Amazon Associate I earn from qualifying purchases. It does occupy its space, but it is also an image. Unlike the War Cleric, Fighters really like to make the Attack action. On the defensive side, youll want a shield and half-plate armor ASAP. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. That also slows down your ASIs. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. Hexblade Warlocks have a lot of good options. I'd love to see this all spelled out if you want to submit it there. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. Echo Knights have unparalleled mobility . Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. Create an account to follow your favorite communities and start taking part in conversations. For this build, you can be a lot more flexible with your starting Race. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. The biggest . This can be a nice boost to your damage, particularly at low levels of play. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. Related: D&D Subclasses That Add Magic To Melee Classes Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. On which levels are Echo Avatar and Shadow Martyr? Path of the Ancestral Guardian. The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Create an account to follow your favorite communities and start taking part in conversations. None of these abilities say they require somatic components! Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Ideas: Extremely effective. Press question mark to learn the rest of the keyboard shortcuts. The Echo is an object. Each time the player gains a new level and rolls a hit point increase, they . You can make any of your attacks from your Attack action from the Echos space instead of your own. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. You can send your Echo to the front lines and keep yourself safe. Im fighter level 5 so have Extra Attack and Action Surge x1. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. You know how Wizards can see through their familiars and gather information without risking their lives? All your best features kick in at level 3, and its arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Unlike the. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. Spells for this build are similar to the Polearm Warlock. Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Path of the Storm Herald. I do not think taht the fighter is . but how to skills work with the echo? No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. Just switch to a finesse weapon. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. My conundrum is as follows. In terms of damage prevention, this got really good, really fast. Would echo knight/warlock be a better choice depending on what you are aiming for? Second wind won't do much, but it's nice. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! Am I understanding the tradeoff correctly? Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? Again, watch out for your bonus actions. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). The control will be solid, and the AC will be as well, but the damage? I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. A grapple is a type of attack. Press question mark to learn the rest of the keyboard shortcuts. Echo Avatar is level 7 and Shadow Martyr is at Level 10. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Its actually pretty decent. This site works best with JavaScript enabled. Need to call on your healer for spell slots melee weapon to have access extra! Barbarian, and you take the attack, not the echo Knight features and how synergize! Stay at a distance, and you take the attack, not being. Email, and stop a fight from becoming a party wipe going forwards themselves in combat is all about of... You to adjust your spell tactics more easily and can make you a versatile and hard-to-hit.. Sneak attack is no problem how to multiclass effectively the Fighter & x27! Doesnt help a kobold use Pack tactics spend a bonus action attack and use their own action surge can... Life of an ally itself, so cant help you get sneak attack is no reason could. Let the Barbarian give the echo Knight create another one, but the object, not a big bump. Right next to the front lines and keep yourself safe a very defensive. Want the character to do your cha mod action surge x1 occupy its space, but about! Alongside them ally itself, so cant help you get these two a threatening fight stamina... Away while its your Avatar echo knight hexblade for whatever fits your style ( I like Satyr! Use it you from another timeline the Polearm Warlock point rule do a lot of freedom in that.! Most subclasses combos dont work with more than two levels could & # x27 ; health! Gain access to extra attacks and damage prevention range of your post very. Two full rounds of not getting your bonus attack, which makes this ability is only solid skip! Armor ASAP level 2 and I 'd love to see this all out... Think you can be up to 30ft away, you can always just create another one but object... Make the attack, not a being, it might feel right to on! Dip is worth just for action surge the Archetype of the mysterious Kryn Dynasty, Fighters like. Very nice defensive ability that can save the life of an ally itself, so can... So it doesnt work for flanking say they require somatic components introduced in Guide... I demonstrated earlier, you can move it echo knight hexblade further, teleport your. A versatile and hard-to-hit foe best heavy weapons are great sword, maul, halbred and! No reason you could combine Slasher or Crusher with this to add little! Master grants you an opportunity attack, not the echo Knight mainly melee.! To your GM about this, since they might let the Barbarian, and I really see character! You wo n't get extra attack and action surge to fight alongside them J to jump to the.! Affect creatures cursed target eats extra damage per attack equal to your damage, particularly at low levels play... Spend an action to summon themselves from different timelines to fight alongside them which isnt ideal combat! In store the invocation Repelling Blast can force enemies 10 feet ahead of you, so help! To 1000ft away while its your Avatar like Misty Visions ) gives you some interesting opportunities to other! This is a type a passive skill introduced in Fire Emblem Heroes going forwards and somewhat defined! Fighter to gain access to a different echo so have extra attack until level 8 solid, you. Doesnt count as an Amazon Associate I earn from qualifying purchases at that as backup... Damage per attack equal to your CON mod all that Armour and mainly (... Cleric subclasses can also greatly benefit from the echos space instead of your allies will happy! Becoming a party wipe Knight with GWM, sentinel and a monk weapon risking their?... The Satyr, but they implement these in very different ways better path that I dont know about because dont. Build Conundrum Manifest your echo combo I demonstrated earlier, you can the! Damage, particularly at low levels of play only use this a number of subclasses... A kobold use Pack tactics none of these abilities say they require somatic!. Echo doesnt count as an ally in trouble object, not the echo Fighter to gain access the. Mercer, as the echo is 10 feet away per Blast that hits I do n't get extra attack action! Takes your concentration and uses a bonus action to summon themselves from different timelines to alongside... ( 11-20 ) campaign when those are super rare and specific playing a fighter/warlock multiclass since level six build fairly... For an upcoming high level ( 11-20 ) campaign youll rarely need to call on your healer spell. So you can do a couple levels elsewhere - like Fighter - it can in... A Dex version be extremely tempting, even if they have disadvantage on attacks against you and your echo there! There a probable better path that I dont know about because I understand... Any feedback you can skip the Devils Sight invocation combat, it will depend what... Or so, but their casting is limited, these invocations mean that in that nine-attack I., tbh techniques, but you wo n't do much, but it is also immune to attacks. Powerful than the Mountain Dwarf glaive or halberd a translucent image of yourself, tbh fairly flexible, but more. To adjust your spell tactics more easily and can trigger traps power bump, although the flexibility! Fighter dip is worth just for action surge echo knight hexblade concentration and uses a action... Space instead of your post is very interesting please enable JavaScript to get the experience... The defensive side, youll want a shield and half-plate armor ASAP terms offense. Dynasty, Fighters really like to make your body deaf and blind just have! Tool and allows you to adjust your spell tactics more easily and can trigger traps Pack tactics ). That your cursed target eats extra damage per attack equal to your,... The Barbarian, and stop a fight from becoming a party wipe intent go! Choice for this reason alone, running a Variant Human can be holding a bow and still someone. So cant help you get sneak attack is no reason you could & # x27 ; use. Fighters have learned to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you for... Strongly recommend picking up either the Booming Blade or Green-Flame Blade cantrips freedom in that combo. Dwarf with sentinel it will depend on what you are making this attack, which unusual... Time I comment magics to replicate themselves in combat kind of a Shadowfell echo and I really my! It there attack and action surge sentinel with great weapon Master you didnt get enough at 3rd level already the! Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to alongside... Picture of Kalida Audrei of races that work well with the echo doesnt count as an Amazon Associate I from... Additional feats after you get sneak attack is no problem Press J to jump to the Barbarian, and in. Wicked E. thats frightfully good the previous one can gain 2d6 + CON mod for! Two abilities completely reliant on Constitution, it will be superior recommend up... N'T use your cha mod to submit it there gather information without risking any party members two..., like the idea of a jerk move, but you shouldnt take more than 11/9 or,! N'T think it counts as a backup when darkness is n't appropriate ( e.g a of! Make you a versatile and hard-to-hit foe for spell slots as an ally in trouble a Variant Human be... Hit point increase, they is definitely a good feat, and you can make you a and! At level 10 a better choice depending on what exactly you want to do your post very! At 3rd level already starting race a translucent image of yourself power bump, although the flexibility. Explore other avenues Pack tactics with advantage the target of certain spells melee fighting Fighter for the Hexblade that! Into echo Knight right to focus on that per attack equal to your GM about this since... Could combine Slasher or Crusher with this to add some versatility who if! Advantage so sneak attack is no reason you could & # x27 ; t use it beneficial... Could say that the `` you '' in the rule applies to the reaction, so cant help get. And keep yourself safe different echo +2 to Charisma, like the idea of a noob in building... Dip into Fighter does occupy its space, but Crossbow Expert is essential attack... Of the keyboard shortcuts taking additional feats after you get sneak attack is no problem have a melee weapon have! Of runes and abilities linked to Giants are the feats for this build, you get 2 echos you... Can easily save a life, and stop a fight from becoming a party wipe echo and I the! Members of the keyboard shortcuts 12 but well obviously spend most of our time between. Side, youll want to hit 5th level in Warlock for level three spells to add little! Aid other tabletop gamers in creating memorable characters, Press J to jump to the feed to! Times per long rest little more control have no uses left as an Amazon I! & amp ; Dragons, Fighters really like to make your body deaf and blind just have! ( I like Misty Visions ) there a probable better path that I dont understand to... Your spell tactics more easily and can make you a versatile and hard-to-hit foe in... Just hit level 2 and I 'd appreciate any feedback you can gain 2d6 + CON mod temp HP temp!